Particle Accelerator

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Advanced Construction

The accelerator is one of the most complex structures in the mod. It produces Antimatter and Dark Matter, which are required for end-game machinery. Moving particles emit radiation.

Principle β€” Collision Results

Two particles collide. The result depends on their combined speed according to the following formula:

result = ((v1 + v2) / 4) Β²
ResultConditionGuarantee
Dark Matterresult > 0.999 (both particles at β‰₯ 99.99% C)100%
Antimatterresult < 0.999 (both particles at β‰₯ 50% C)Variable β€” increases with speed
NothingOne particle at less than 50% Cβ€”

Required Components

ComponentRole
Particle InjectorCreates particles from any item/block. 20 MJ @ 960 V per particle (40 MJ per collision).
Electromagnetic CellCaptures the collision result. To be placed inside the injector.
Electromagnetic BoosterAccelerates particles. +0.33%/tick in a straight line, βˆ’0.17%/tick in turns.
ElectromagnetForms the collision ring. Can be replaced by Electromagnetic Glass.
Electromagnetic SwitchInverts the direction of every second particle β€” essential for collisions.

Method 1 β€” Straight Line

The simplest method: a long line of boosters to reach the desired speed. It takes 200 boosters in a straight line to reach 100% C. Bulky but effective.

Overview Collision Formula Particle Injector Electromagnetic Boosters

Minimize Turns

Each turn costs βˆ’0.17%/tick in speed. Keep straight lines as long as possible and limit corners to a strict minimum.

Collision Ring (minimum 3Γ—3)

Particles expire after 1,000 ticks. Therefore, the ring must be as small as possible. A 3Γ—3 ring of electromagnets is sufficient.

Collision Ring Ring Base Switch Closed Ring

Method 2 β€” Cyclotron (Compact)

More complex but space-efficient. Additionally requires:

Cyclotron View Compact Line Cyclotron Ring Injector Junction Gateway Junction Diode and Switch Complete Ring Final Result

Select Method in Injector

The injector must be configured for the method used via the tab in its interface. You can also view the speed of both particles by hovering over the Speed tab.