Particle Accelerator
Advanced Construction
The accelerator is one of the most complex structures in the mod. It produces Antimatter and Dark Matter, which are required for end-game machinery. Moving particles emit radiation.
Principle β Collision Results
Two particles collide. The result depends on their combined speed according to the following formula:
result = ((v1 + v2) / 4) Β²
| Result | Condition | Guarantee |
|---|---|---|
| Dark Matter | result > 0.999 (both particles at β₯ 99.99% C) | 100% |
| Antimatter | result < 0.999 (both particles at β₯ 50% C) | Variable β increases with speed |
| Nothing | One particle at less than 50% C | β |
Required Components
| Component | Role |
|---|---|
| Particle Injector | Creates particles from any item/block. 20 MJ @ 960 V per particle (40 MJ per collision). |
| Electromagnetic Cell | Captures the collision result. To be placed inside the injector. |
| Electromagnetic Booster | Accelerates particles. +0.33%/tick in a straight line, β0.17%/tick in turns. |
| Electromagnet | Forms the collision ring. Can be replaced by Electromagnetic Glass. |
| Electromagnetic Switch | Inverts the direction of every second particle β essential for collisions. |
Method 1 β Straight Line
The simplest method: a long line of boosters to reach the desired speed. It takes 200 boosters in a straight line to reach 100% C. Bulky but effective.
Minimize Turns
Each turn costs β0.17%/tick in speed. Keep straight lines as long as possible and limit corners to a strict minimum.
Collision Ring (minimum 3Γ3)
Particles expire after 1,000 ticks. Therefore, the ring must be as small as possible. A 3Γ3 ring of electromagnets is sufficient.
Method 2 β Cyclotron (Compact)
More complex but space-efficient. Additionally requires:
- Electromagnetic Gateway β lets particles pass above a programmable speed threshold.
- Electromagnetic Diode β forces circulation direction (the arrow must point in the direction of movement).
Select Method in Injector
The injector must be configured for the method used via the tab in its interface. You can also view the speed of both particles by hovering over the Speed tab.